When: Wednesday 14th November, 8:45am – 9:45am
Where: L3, Level 2 to the left of the registration/foyer area, down the hallway and through the doors on the right
Hashtag: #W5
Governments are cutting education funding, student anxiety is increasing, and student performance in STEM is at an all-time low. Add to this a shortage of skilled science teachers and it is easy to see that our education system is failing students. Recognizing that 94% of students own a smartphone and 45% of these can’t live without one, Arludo is using the resources that students are most drawn to – smartphones – in unique ways to become a leading innovative education company. Arludo is developing a library of mobile applications that use the full range of smartphone sensors and cameras to create immersive social learning experiences in STEM. From single and multiplayer games, to group games that use augmented reality, to applications revolving around problem-based learning, each unique mobile application allows students to explore a singular topic. The mobile applications are designed to encourage students to work together, and as they interact, students collect scientific data that are displayed in real-time on a dashboard. Using these real-time data visualizations, teachers can easily lead class discussions about the topic being taught by working through the data students collected. Teachers thus quickly become science experts and students intuitively become data-literate scientists through meaningful social experiences.
Session
Presenter
Michael Kasumovic, Associate Professor, UNSW